Epic Games (Capturing Reality) · USA
RealityCapture
RealityCapture is a high-speed photogrammetry engine (acquired by Epic Games from Capturing Reality) that combines photos and laser scans into unified 3D models. Its processing speed is among the fastest in the industry, handling datasets with thousands of images efficiently.
Technical Data
Specifications
| Input | Photos + laser scans (combined) |
| Output | Point cloud, mesh, orthophoto, DSM |
| Processing Speed | Among the fastest available |
| Laser Scan Integration | Native E57, PTX support |
| Formats | OBJ, FBX, PLY, LAS, TIFF |
| GPU Acceleration | Yes (multi-GPU) |
| Large Datasets | Handles 10,000+ image sets |
| Licence | PPI (pay-per-input) or perpetual |
Applications
- ›Heritage and cultural preservation
- ›Large-scale infrastructure modelling
- ›Scan + photo fusion projects
- ›Visual effects and digital asset creation
- ›Rapid 3D reconstruction
When to Use
Choose RealityCapture when processing speed is critical, when combining photos with laser scans into a single model, or when handling very large image datasets.
Manufacturer
Epic Games (Capturing Reality)
USA
RealityCapture, acquired by Epic Games, is a high-speed photogrammetry engine that combines photographs and laser scans for fast, accurate 3D reconstruction. Used for large-scale heritage and infrastructure models.
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Need This on Your Project?
Oculus can deploy the RealityCapture as part of a full monitoring or survey scope. Contact our team to discuss requirements.
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